![]() We've also improved how characters negotiate uneven ground, stairs etc. As we've tightened up the animations over time, they lost a bit of their physics feel, and this brings some of that back. Importantly, it also offers a bit more control over motion using physics. ![]() This creates generally smoother motion, removes a lot of jittery moments and improves physics interactions with characters. In this update we're introducing a sort of better "AI" control over how tense each virtual muscle should be at any time. It will realistically always feel tricky and look a bit silly for a new player, because you have such direct control over how your character moves.Īt this point we only have a few specific things we want to improve. Our physics driven character motion has come a long way, it works well and in the hands of a very experienced player it can look very good. ANIMATION IMPROVEMENTS We're not quite done with improving things.
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